Fantasy Environment Design | Making Unique 3D Assets

Christina Myrvold writes:

This week on POLYCOSM we’re continuing the RavenShroud Guild (fantasy environment) series and finally model the rest of the asset library. If you guys remember, last time I modelled all of the modular assets, whereas this time, we’re modelling more unique stand-alone assets while also touching up on unwrapping briefly.

Happy Blending!

PART ONE: “CONCEPT CREATION | | Fantasy Environment Design | RavenShroud Guild Part 4/7 | Modular Asset Design”

PART TWO: “CONCEPT CREATION | Fantasy Environment Design | RavenShroud Guild Part 5/7 | Unique Asset Design”

 

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