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Blender Developers Meeting Notes: 20 December 2021


Notes for weekly communication of ongoing projects and modules.


Modules & Projects


New Features and Changes

Video Sequence Editor

  • Clamp sound strip when adding movie strip (commit) (Richard Antalik)
  • Autokey support for image transforms in preview area (commit) (Philipp Oeser)

User Interface

  • Support Copy To Selected for id-properties [GN modifier properties] (commit) (Philipp Oeser)
  • Various tweaks to spelling and layout (commit, commit, commit) (Phil Stopford, Philipp Oeser, Johannes Jakob)
  • Undo History (in the Edit menu), now expands as a sub-menu instead of being a separate popup. (commit) (Campbell Barton)

Node Editor

  • Add a search menu when dragging links over empty space (commit) (Hans Goudey)
  • Add vector support to Map Range node in geometry and shader nodes (commit) (Charlie Jolly)

Geometry Nodes

  • Support instance attributes when realizing instances (commit) (Jacques Lucke)
  • Significantly improve performance and decrease memory usage when evaluating fields (commit) (Jacques Lucke)
  • Support point clouds in the set material node (commit) (Hans Goudey)
  • Add a Selection input to the Attribute Statistics node (commit) (Johnny Matthews)


  • Add rendering support for point cloud data (commit) (Brecht Van Lommel)
  • Enable Apple Metal GPU rendering (commit, commit) (Brecht Van Lommel)

Library Overrides

  • Improve performance of override creation and resync by 3-4x and 1.1x (commit, commit) (Bastien Montagne)


  • Optimize memory usage for meta-ball tessellation (commit) (Campbell Barton)

Grease Pencil

  • Add randomize options to Length modifier (commit) (Cody Winchester)
  • Add a Shrinkwrap modifier (commit) (Antonio Vazquez)

Animation & Rigging

  • New add-on for copy-pasting world-space transform between objects and pose bones (commit) (Sybren Stüvel).

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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