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Why All Blender Artists Need to Give NVIDIA Studio A Serious Look [advertorial]


When you hear NVIDIA your first thoughts focus on gaming; incredible graphics, amazing performance, unforgettable experiences.

But now creators of all types, especially those that use Blender, have a big reason to think of NVIDIA first when it comes to creativity.

It’s called NVIDIA Studio, providing 3D artists the hardware and software tools they need to bring their creations to life.

Graphics Cards are Essential

Most of the creative apps we use everyday are GPU-accelerated and having a discrete graphics card unlocks significant performance boosts.

3D modeling and rendering is by far the most advanced and complex workload. It takes enormous amounts of computational power.

On top of that, many 3D artists in Blender work in ray traced scenes that require dedicated hardware acceleration to run fast.

Blender just launched their highly anticipated 3.0 release, delivering extraordinary performance gains powered by NVIDIA RTX GPUs.

A Better Blender Render

The Blender 3.0 Cycles renderer has been completely overhauled, maximizing NVIDIA RTX GPU RT Cores for OptiX ray tracing and Tensor Cores for OptiX AI denoising.

This enables rendering nearly 12x and 15x faster than with a MacBook Pro M1 Max or CPU alone respectively, with a GeForce RTX 3080 GPU powered laptop, a priceless advantage to have.

But NVIDIA RTX GPUs also unlock special features:

  • The RTX GPU-accelerated interactive viewport allows artists to model and render larger, more complex 3D scenes.
  • Motion blur rendering and nanoVBD allows for easier rendering of volumes and is accelerated by RTX GPUs.
  • RTX-accelerated GPUs unlock OptiX ray tracing in Blender Cycles for the fastest final frame render.
  • AI-powered denoising in Blender is a process that predicts final images from partially rendered results while designing in the viewport. This allows users to explore new ideas and quickly iterate on design choices with full confidence in how it will turn out. NVIDIA RTX GPUs accelerate this process.

For the best possible content creation experiences in Blender, you’ll want an NVIDIA RTX GPU, found in the new line of NVIDIA Studio laptops.

Studio-Grade Performance, From Anywhere

NVIDIA Studio was developed with creators in mind by combining advanced software with premium hardware; introducing NVIDIA Studio laptops.

Packed with NVIDIA’s industry-leading RTX GPUs, these machines feature vivid color displays and blazing-fast memory and storage, all precision-engineered specifically for content creation.

With over 100 options it’s hard to go wrong. And they all have NVIDIA RTX GPUs.

All NVIDIA Studio laptops come with Studio Drivers, free software downloads that further speed up your favorite creative apps—enhancing features, reducing repetitiveness, and speeding up your workflow. Studio Drivers undergo extensive testing to deliver the performance and reliability you need.

NVIDIA Studio laptops come with exclusive AI-powered creative apps, including:

  • NVIDIA Canvas - quickly turn simple brushstrokes into realistic landscape images for backgrounds, concept exploration, or creative inspiration.

  • NVIDIA Broadcast - transforms any room into a home studio. Take your livestreams, voice chats, and video conference calls to the next level with enhanced voice and video.

  • NVIDIA Omniverse - an open platform for virtual collaboration and real-time photorealistic simulation. Creators can accelerate their workflows with one-click interoperability between leading software tools, and seamlessly collaborate in an interactive, simulated world.

Built by Creators for Creators

NVIDIA Studio isn't just tech. It’s about empowering an inspirational creative community by providing free resources and insider knowledge.

We’ve partnered with some of the most popular artists to assist in your content creation education. Making available an ever-growing collection of step-by-step tutorials from renowned artists, inspiring community showcases and much more, powered by NVIDIA Studio hardware and software technology.

Discover more ways to create with the new creator-focused NVIDIA Studio YouTube channel. It’s loaded with step-by-step tutorials from renowned artists, inspiring community showcases and more, all powered by NVIDIA Studio hardware and software technology.

We even have a dedicated playlist just for Blender tutorials, viewable here.

Enter the NVIDIA Studio

Stay up to date on all things Studio by subscribing to the NVIDIA Studio newsletter or check out our Facebook, Twitter and Instagram channels.


  1. Nvidia Canvas is nice to play once but at that resolution it is useless for more.

    Happy with my RTX3060 in Blender. Optix implementation is great.
    But Nvidia should force the laptop manufacturers to state the TDP(watts). Otherwise you can have a RTX3080 inferior to a RTX 3060 and the person that buys it will not know until uses it.

    • Hahaha o know this shitty things. Even smaller companies fall trap to this. But glad you are happy with your rtx card. And I whish you some great years with it, I am still on my gtx 1080 ti and still happy. Good to see my next upgrade will be gigantic!.

      • How much you can get from the 1080ti in Optix in BMW scene?
        In case you don't know you need at least 470.xx graphic drivers to be able to render in Optix in Blender. They are compatible with 1080.

  2. There is big competition backstage.... And the oponent of Nvidia is no more AMD.
    Apple is the brand new Outisder with their oustdanging M1 Pro Max , Nvidia. has a serious competitor in the game (despite the fact that their 3090 is an extraodinary tool for 3D creation) but still....

    • Nvidia Optix is 4-5 times faster than current Metal implementation - which obviously is still in its infancy, so maybe with margin to improve.
      AMD HIP is about 2 times faster than Metal and 2x slower than Nvidia.

      Intel is also arriving so a 4 way fight!!!

      • Optix is not 4-5 faster than Metal. It just Nvidia desktop cards are much faster than Apple's integrated laptop graphics. In addition Nvidia has RT cores which M1 lacks at this time. We should wait for a new desktop Mac Pro 2022 to make a fair comparsion.

        • "current metal implementation" obviously implies existing Mac cards vs others, like current Optix implementation, HIP implementation, etc.
          Future we just don't know. Nvidia will also get new cards, AMD too, Intel arriving. Depends what everyone will do.
          Right now if you want to do render Mac is not the solution in Blender.

          • You're mixing two things that makes no sense. One thing is graphics card performance and the other thing is the API. You have no basis for claiming that Metal is "less efficient" than Optix, or CUDA. It's obvious that Blender Metal in its alpha version is not using full potential of M1 processors at the moment. It's just that this is a matter of optimizing the Blender code, not the Metal API. It is just the first step done to make Blender works on Mac and developers will work to optimize and fix the bugs.

        • Roman Cotton on

          By then rtx 4000 will be out along with intels gpus. I dont really see the m2 pro making a drastic jump seeing as the m2 wont. Keep in mind too Nvidia has a dedicated engine for rendering - Optix for Blender which is much faster than CUDA rendering. The early Metal implementation is about as fast as CUDA rendering (so sayeth the Blender users anyway) [EDIT - nope, it's still much slower] , so that puts it on par with a desktop 3060 or a laptop 3080 [more like a desktop 1080?]. I wouldn't render a movie with it, but it's certainly reasonably fast [for modeling as viewport performance is good, but not for render].

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