Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers Meeting Notes: 22 November 2021

0

22 November 2021

Notes for weekly communication of ongoing projects and modules.

Announcements

Modules & Projects

Geometry Nodes

EEVEE

New Features and Changes

Geometry Nodes

  • Geometry Nodes: Support custom instance attributes (commit, commit, commit) (Erik Abrahamsson, Hans Goudey)
  • Add warning when retrieving modifier’s object’s geometry from the object info node (commit) (Hans Goudey)
  • Decrease overhead of field evaluation with many nodes (commit) (Jacques Lucke)

User Interface

  • Node Editor
    • Change minimum zoom level in the node editor (commit) (Erik Abrahamsson)
    • Skip socket drawing on low zoom (commit) (Erik Abrahamsson)
  • Use asset catalog tree view system for the spreadsheet dataset panel (commit) (Hans Goudey)
  • Small tweaks to UI labels (commit, commit) (Nikhil Shringarpurey, Aaron Carlisle)

Video Sequence Editor

  • Use alpha over as default blend mode (commit) (Richard Antalik)
  • Improve performance of alpha over blending in some cases (commit) (Richard Antalik)

Asset Browser

  • Disallow single file as asset library (commit) (Sybren A. Stüvel)
  • Include partial matches when filtering tags (commit) (Sybren A. Stüvel)

Cycles

  • Reduce triangle memory usage with packed_float3 (commit, commit) (Brecht Van Lommel)

Python API

  • Add meta.separate() Python API function (commit) (Félix)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement