tnsor writes:
Now that Blender 3.0 is in beta it is time for a little more advanced setup. In this tutorial Manuel will build a multi-layered growth effect. Fully procedural plants are scattered on a procedural terrain and controlled by an effector empty. They all grow individually and move with the wind. Learn how to stack geometry nodes setups on top of each other to increase complexity with these growing alien flowers.
2 Comments
I want to let you know that you are among the rare tutorials that are worth the time to follow. It helped me to grasp some aspects of geometry nodes that I could not find out like attribute passing.. Still GN is a black box to me and it will take quite a while before I could manage a project similar to the one you did here. Thanks for your work and patience.
That is f'n brilliant ,,,, gonna take awhile to commit that shit to memory ,,,, nice