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Blender Developers Meeting Notes: 1 November 2021

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Notes for weekly communication of ongoing projects and modules.

Welcomes

  • Thomas Dinges starts full-time as Developer Community Coordinator on November 1st.
  • Philipp Oeser is now the go-to developer for the LTS releases.

Announcements

Modules & Projects

Core

Geometry Nodes

New sample files:

  • Cupcakes by Sanctus

Render

New Features and Changes

User Interface

  • Theme refresh for Blender v3.0 (commit) (Pablo Vazquez)
    • Use text highlight theme color for active tab (commit) (Pablo Vazquez)
  • Improve layout of custom property edit panel (commit) (Hans Goudey)
  • Font picking improvements
    • Default fonts folder for Mac and Linux (commit) (Harley Acheson)
    • Open File Browser with Thumbnails for Fonts (commit) (Harley Acheson)
  • Node editor
    • Style update to nodes (commit) (Pablo Vazquez)
    • Improve node editor breadcrumbs display (commit) (Hans Goudey)
    • Support transparency for link highlight color (commit) (Dorian)
    • Change node editor grid into a dot grid (commit) (Hans Goudey)
  • Animation editors
    • Open animation channel list instead of a popup when searching (commit) (bird_d)
    • Use flat colors for NLA strips instead of a gradient (commit) (Pablo Vazquez)

Cycles

  • Distance Scrambling option to improve performance in some cases (commit) (Mathieu Menuet)
    • Scrambling distance for the PMJ sampler (commit) (William Leeson)
  • Improve performance with a more accurate volume stack size calculation (commit) (Sergey Sharybin)
  • Add additive AO support through Fast GI settings (commit) (Brecht Van Lommel)
  • Restore denoising depth pass when enabling denoising data passes (commit) (Brecht Van Lommel)
  • Change Position render pass to be not antialiased (commit) (Brecht Van Lommel)
  • Various user interface tweaks (commit, commit) (Brecht Van Lommel, Alaska)

Asset Browser

  • Improved drag and drop support for object assets
    • Drop object assets and associated objects at the cursor location (commit) (Campbell Barton)
    • Improved feedback when dropping is not possible on drag and drop (commit) (Julian Eisel)
    • Add visual feedback and snapping when dragging an object asset (commit, commit, commit) (Germano Cavalcante)
      • Disable snap-dragging when linking object assets (commit) (Julian Eisel)
  • Enable object asset support by default (commit) (Julian Eisel)
  • Activate catalog after adding (commit) (Julian Eisel)
  • Support dragging catalogs to move them in the hierarchy (commit, commit) (Julian Eisel)
  • Show disabled-hint when dragging external assets over catalog (commit, commit) (Julian Eisel)
  • User interface layout improvements
    • Changes to various button padding and size (commit, commit, commit) (Julian Eisel)
    • Improve hint for asset library that isn’t found (commit) (Julian Eisel)
    • Rename “Default” asset library to “User Library” (commit) (Julian Eisel)
    • Apply search filter to tags as well (commit) (Sybren A. Stüvel)
  • Add Assets menu to the 3D View’s Object menu (commit, commit) (Sybren A. Stüvel)
  • Be more accepting of backslashes as separators in catelog paths (commit) (Sybren A. Stüvel)
  • Add Author field to asset metadata (commit) (Julian Eisel)

Virtual Reality

  • Controller-based Navigation (commit) (Peter Kim)
  • View adjustments to allow variable viewer scale (commit) (Peter Kim)

Geometry Nodes

  • Image texture node (commit) (Jacques Lucke)
  • Support viewing field values from the viewer node in the spreadsheet (commit) (Jacques Lucke)
  • Rename geometry sockets to hint about what types they work on (commit, commit) (Hans Goudey)
  • Geometry component type warning system (commit) (Jacques Lucke)
  • Random/Stable ID changes
    • Only create instance IDs when they exist (commit) (Hans Goudey)
    • Get and set nodes for ID attribute (commit) (Hans Goudey, Jacques Lucke)
      • Used index field implicitly when ID attribute does not exist (commit, commit) (Jacques Lucke)
    • Tweak display of id attribute in the spreadsheet (commit, commit) (Jacques Lucke)
  • Handle multiple grids in the volume to mesh node (commit) (Hans Goudey)
  • Use vector socket for offset in Set Position node (commit) (Jacques Lucke)
  • Add “Fill Caps” option to curve to mesh node (commit) (Hans Goudey)
  • Add Brick Texture node (commit) (Charlie Jolly)
  • Performance improvements
    • Optimise Voronoi texture node when only some outputs are used (commit) (Charlie Jolly)
    • Avoid logging full field data when not necessary (commit) (Jacques Lucke)
  • User interface tweaks
    • Show hint in empty output attributes panel (commit) (Hans Goudey)
    • Remove reference to anonymous attributes in tooltips (commit) (Jacques Lucke)
    • Make subdivision surface node enums more compact (commit, commit) (Hans Goudey)
  • Add image socket to switch node (commit) (Johnny Matthews)
  • Use true as default in Set Shade Smooth node (commit) (Jacques Lucke)
  • Change default raycast direction (commit) (Jacques Lucke)

EEVEE

  • Support accessing custom mesh attributes from geometry nodes (commit) (Kévin Dietrich)

Video Sequence Editor

  • Support basic selection & delete from previews (commit) (Campbell Barton)
    • Various preview selection improvements (commit) (Campbell Barton)
  • Expose preview transform operators in menu (commit) (Aaron Carlisle)

Modeling

  • Allow right click to cancel when no cuts have been made (commit) (Cian Jinks)

Line Art Modifier

  • Allow trimming edges right at the image border (commit) (Yiming Wu)
  • Add the ability to use a custom camera (commit) (Yiming Wu)
  • Add option for offsetting generated strokes towards the camera (commit) (Yiming Wu)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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