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Blender Developers Meeting Notes: 11 October 2021

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Notes for weekly communication of ongoing projects and modules.

Announcements

New Features and Changes

Asset Browser

  • Show all assets indirectly nested inside the active catalog (commit) (Julian Eisel)
  • Add a Context menu for catalogs (commit) (Julian Eisel)
  • Rework layout & behavior of catalog tree-view (commit) (Julian Eisel)
  • Various interface layout improvements
    • Move Asset Library selector to navigation bar (commit) (Julian Eisel)
    • Show catalog add & delete icons on mouse hover (only) (commit) (Julian Eisel)
    • Draw the catalog tree layout in a box (commit) (Julian Eisel)
  • Support dragging assets on “Unassigned” catalog (commit) (Julian Eisel)
  • Support renaming catalogs in the UI (commit) (Julian Eisel)

User Interface

  • Remove the green background and parent node trees when in a node group (commit) (Dalai Felinto)
    • Make the background inside a node group brighter (commit) (Dalai Felinto)
  • Use theme alpha for the nodes frames background (commit) (Dalai Felinto)

Video Sequence Editor

  • Reduce memory footprint when using thumbnails (commit) (Richard Antalik)
  • Implement the bounding box transform tool in the preview area (commit) (Sebastian Parborg)
  • Hide gizmos & cursor during scrubbing & playback (commit) (Campbell Barton)
  • Add an popover in the header for toggling gizmos (commit) (Campbell Barton)
  • Support the 2D cursor in the preview area and add transform tool options (commit) (Campbell Barton)
  • Improvements and additional options for preview area selection (commit) (Campbell Barton)

Geometry Nodes

  • Align Euler to Vector Node (fields version of Align Rotation to Vector) (commit) (Jarrett Johnson)
  • Support fields for per-spline values in the Curve Trim node (commit) (Johnny Matthews)
  • Rename “String Join” node to “Join Strings” (commit) (Erik Abrahamsson)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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