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GSoC Roundup Episode Four: Let’s Get Physical

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Every year, dedicated students contribute to Blender's development through the Google Summer of Code program. This always makes September a special time for me, as I get to write roundups of the resulting project, celebrating the students' work and Blender's community-driven development in general.

In a post appearing on the Blender Developers Blog, I talk in this fourth and final episode of the roundup about projects tackling physics in Blender. This year, Ish Bosamiya and Soumya Pochiraju rose to the occasion with their "Adaptive Cloth Simulator" and "Display Simulation Data for Rigid Bodies" projects. Both under the supervision of mentors Sebastian Parborg and Sebastián Barschkis, the students manage to achieve most of their purported goals and then some: Ish Bosamiya managed to implement many new remeshing capabilities to the cloth modifier, and even built a mesh analyzer tool to help with the development process, while Soumya Pochiraju implemented a lot of ingenious visualizations for various constraint and simulation data.

Check out my post for more details on the link below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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