Sprite Fright, Blender's latest open movie, is right around the corner. The short film's lead animator. Rik Schutte, takes this opportunity to share what he has learned from the production of the project and his experience in the animation field in general.
In this article, Rik shares what he's learned about animation while working on Sprite Fright. https://t.co/L01RjmPWIi#b3d
— Blender Cloud (@Blender_Cloud) October 6, 2021
In post on the Blender Cloud blog, Rik outlines five major lessons and processes he deems are key to successfully navigate the task of producing high quality animation:
- Sharing work at multiple stages
- Animate drunk, polish sober
- Train your "animation" eyes
- Proper shot setup before animation
For a wealth of information concerning each of the above points, check out the full blog post on the link below and enjoy the wealth of knowledge and experience Rik is sharing!