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Substance Painter for Blender Artists

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Jamie writes:

Hello again Blenderheads. New tutorial up this week. I've finally got around to texturing my Gremlin sculpt from nearly a year ago!

I've known for a while that I wanted to add some extreme texture detail to this guy, so this video is all about taking your sculpts from Blender into Substance for texturing, then back again for final render. We'll also be discussing the advantages and disadvantages of using a UDIM workflow in Blender.

Don't forget, you can download a free copy of the Gremlin model from my Gumroad if you want to try texturing your own.

 

About Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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