This might be the most clickbait-sounding title for a post I've written, but it actually is surprisingly true! In what I can only describe as the most Blender thing ever, Sculpt Mode wunderkind Pablo Dobarro committed a patch fixing brush spacing when sculpting on an animated object, effectively enabling this new kind of workflow.
A resounding triumph for Free Software, and proof that the brilliance and magnanimity of Blender developers is unparalleled????? #b3dhttps://t.co/y6AeESGZlN
— Sam (@worldsday) August 18, 2021
This came only A DAY after Twitter user @worldsday half-jokingly posted about Blender's ability to sculpt on an animated object, before making a satirical bug report that was actually picked by Dobarro in an ultimate power play.
— Sam (@worldsday) August 18, 2021
Hats off to Pablo!