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Lighting and Set-Dressing Tips From Sprite Fright's Workflow

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In a post on the Blender Cloud blog, Christian Bunyan shares 3D generalist Beau Gerbrand's lighting and set dressing workflow on Blender's upcoming Open Movie, Sprite Fright.

In this post, Beau shares a treasure trove of information, including his job process in six steps, which among other things entails maintaining lighting and narrative cohesion between shots, as well as visual clarity.

He also mentions five key tips for faster lighting workflow, including desaturating the image to check the values, using slots to cycle between renders, a neat shadow catcher trick, and more.

Check out the full post on the link below for all the workflow in detail and plenty of great tips!

 

 

 

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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