In a post on the Blender Cloud blog, Christian Bunyan shares 3D generalist Beau Gerbrand's lighting and set dressing workflow on Blender's upcoming Open Movie, Sprite Fright.
An article on lighting and set dressing in Sprite Fright: Beau explains his process and shares what he's learned as Sprite Fright's 3D generalist.https://t.co/bSH9ATAcEr#b3d
— Blender Cloud (@Blender_Cloud) August 17, 2021
In this post, Beau shares a treasure trove of information, including his job process in six steps, which among other things entails maintaining lighting and narrative cohesion between shots, as well as visual clarity.
He also mentions five key tips for faster lighting workflow, including desaturating the image to check the values, using slots to cycle between renders, a neat shadow catcher trick, and more.
Check out the full post on the link below for all the workflow in detail and plenty of great tips!