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10 Hard Surface Modeling Tricks part 3


DanielGrove writes:

Master hard surface modeling with these 10 easy and useful tricks in Blender.

00:26 Complex selections using materials
01:34 Fix missing faces
04:12 Make a vent
05:04 Turn vertices in to circles
07:31 Make a support beam
10:07 Reposition multiple object locations or origins
13:22 Insulated pipe with real displacement
18:35 Multiple bevels with vertex groups
21:50 Wires from vertices
24:24 Add better shadow details in Compositor


About the Author

Daniel Grove

I love making art and telling stories. I'm a photographer primarily but have a deep love for CGI and VFX.

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