Curtis Holt writes:
In this video, I'm going to demonstrate a way that you can create visually-complex materials from simple non-seamless textures by making creative use of procedural scattering techniques along with ambient occlusion / edge detection masks.
This technique is great for quickly building up a library of visually-distinct materials that will adapt to the shape of the object.
An important part of this technique is the removal of tiling artifacts from input textures. In this video, I will use the paid Scattershot addon by Jonathan Lampel (CG Cookie), however there are free alternatives available as well. Jonathan has also created a freely-available 1+ hour video explaining the concepts behind procedural texture scattering which is available for everyone to watch on YouTube.
Thanks for watching and have a great day!