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Modeling a Battle Mecha in Blender

3

Samm writes:

You will learn a simple, logical and easy-to-follow design and illustration process that you can apply to virtually any project.

This tutorial is not necessarily about designing mechs -it is about the process that will allow you to tackle much more complex tasks by simplifying them first, and developing them: step by step without overwhelming yourself. After finishing the tutorial you should have a portfolio ready piece that will contain all importan telements!

About the Author

sam smith

Fanatical fans of blender

3 Comments

  1. Mike Hoskins on

    Do you get a cut of the profits from these for-profit tutorials or something? Like the last time I commented on one of your posts, this tutorial only uses Blender for the final rendering stage, but uses Rhinocerous 3D for literally all the modeling.

    Don't get me wrong, there are some solid ideas in this course, but this is again misrepresented as a _Blender_ course when it's really not. There is literally a single chapter devoted to using Blender, and it's shared with tweaking the final result in Photoshop (not even using the Compositor).

      • Mike Hoskins on

        Thanks for the update, Bart. The "you" in my post was referring specifically to Sam Smith, most of whose links are to paid tutorials. I don't begrudge someone making money from teaching Blender, but I do feel very strongly about misrepresented content when money is involved.

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