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How Sprite Fright's Art Director Thinks About 3D Lighting

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Christian Bunyan has released a post over at the Blender Cloud blog where he talks with Andy Goralczyk about his philosophy and practice when it comes to lighting in 3D.

Andy, the Art Director of Sprite Fright, outlines five main subjects of study that are fundamental to his lighting approach:

Studying real-world sets to have a practical approach to lighting, studying live-action movies to understand how they deal with light in a photorealistic medium, studying the paintings of the old masters who have mastered the art of light over the centuries, studying the modern masters who have brought these techniques to the modern world such as the directors of photography on current films, and finally studying behind-the-scenes footage that gives further insight into the production design of films.

A shot from Spring, which Andy lit and directed.

Check out the full post on the link below for a more in-depth dive into every one of these subjects:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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