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Blender Developers Meeting Notes: April 26, 2021

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Welcome

  • Manuel Castilla (manzanilla) is receiving a development grant to help with Compositor development.

Announcements

Google Summer of Code

  • Meeting on Monday 3/May at 11:00 CEST on #gsoc-2021-mentors (private channel).
  • Any developer interested on mentoring or helping reviewing the tasks reach out to Dalai Felinto or Ton Roosendaal.

Modules

Projects

Asset Browser & Pose Libraries

  • Initial drag & drop snapping experiments (commit, commit) (Julian Eisel)

New Features and Changes

User Interface

  • Allow joining and closing any screen area (commit) (Harley Acheson)
    • Add constraint to the area join pperations (commit) (Harley Acheson)
  • Use proper close file dialog for “Restore Last Session” (commit) (Julian Eisel)
  • Disable ‘Apply on Spline’ button for curve modifiers if not available (commit) (Philipp Oeser)

Grease Pencil

  • Add Multiframe support to “Move to Layer” and “Reproject” operators (commit, commit) (Antonio Vazquez)
  • Various small tweaks to UI and values (commit, commit, commit) (Antonio Vazquez)

Geometry Nodes

  • New Switch node (commit) (Eitan)
  • Support geometry nodes modifier on volume objects (commit) (Jacques Lucke)
  • Various small performance improvements (commit, commit) (Hans Goudey, Jacques Lucke)

Python API

  • Add BPY function to mark and clear assets (commit, commit) (Julian Eisel)
  • Support Operator.poll functions ‘disabled’ hint (commit) (Campbell Barton)

Miscellaneous

  • Build System: Add support for building on 64 bit ARM Linux (commit) (Patrick Mours)
  • Cycles: include more transparency and emission in fast GI approximation (commit) (Brecht Van Lommel)
  • Animation: add “LocRotScaleCProp” keying set (commit) (Sybren A. Stüvel)
  • Modifiers: Performance Simple Deformation (commit) (Jagannadhan Ravi)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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