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Procedural Textures - How to get random values in Array duplicates

5

Sanctus writes:

Procedural texures and Arrays

When you have different objects you can use the random output of the object info node to get a different value for each duplicate, but on arrays that doesn't work because they are all the same object. I found this method to force a random value per array duplicate and I wanted to share it with you. I hope you find it useful!

Thanks for watching

5 Comments

      • I discovered a nice addition to this technique:
        it also works with array instances if in the initial uv node you select "From instancer".

        • That's great! Maybe you could comment that on the video so others can use that info too. And you keep the credit. Thanks for sharing!

        • I played a bit with this, the only problem with it is that it's a cycles only feature, it's nice to know but if you want to use eevee the only way so far is the UV offset. I would love to know why so many nodes don't work with eevee, like the particle info, some outputs from object info and geometry nodes...

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