Sanctus writes:
Procedural texures and Arrays
When you have different objects you can use the random output of the object info node to get a different value for each duplicate, but on arrays that doesn't work because they are all the same object. I found this method to force a random value per array duplicate and I wanted to share it with you. I hope you find it useful!
Thanks for watching
5 Comments
Great idea,
I'm using it just today for a job ;)
Thank you!
oh that's great, thank you for sharing!
I discovered a nice addition to this technique:
it also works with array instances if in the initial uv node you select "From instancer".
That's great! Maybe you could comment that on the video so others can use that info too. And you keep the credit. Thanks for sharing!
I played a bit with this, the only problem with it is that it's a cycles only feature, it's nice to know but if you want to use eevee the only way so far is the UV offset. I would love to know why so many nodes don't work with eevee, like the particle info, some outputs from object info and geometry nodes...