Lump writes:
Easy, Fast and Versatile
A super easy to use fast and versatile mixer add-on for Blender. Convert your own materials or exported 3rd party materials like Quixel Megascans* materials into a new mixer node group and mix materials with a color ID texture or a greyscale mask. Normal maps can be masked and mixed in the mixer. Dirt maps can be created from the AO and Curvature outputs. Shortcuts for Texture ID, vector and mask keep your material node setup tidy. There is also a separate normal mix node group as well as a blur node group to blur masks for example. MixnMax makes working with nodes a lot more fun!
Are there any requirements or prerequisites?
Your material will be converted to a MixnMax node group and your material must have one Principled BSDF node with at least one input socket connected.
You need to have some knowledge of Blender3D and working with the Shader Editor
Who would you want this add-on?
- You want a fast and responsive workflow
- You want a cleaner node setup
- You want a more joyful way of working with nodes
- You want to have a versatile setup
- You want to bake materials without the hassle of multiple textures on each material slot (MixnMax uses only one material slot)
Remember: Always backup and save your work before installing and using MixnMax
Workflow video for MixnMax. This workflow may be different then yours but it gives an idea of what is possible.