Karim Joseph writes:
In this chapter we discuss:
- how to easily create a mixing metal ball found in shaker bottles
- how to create curve spirals, and wrap them onto an object using the shrink wrap modifier
- converting mesh elements into curves, and go through 2 examples on when this can be useful
- how to filet a curve control point, which is similar to beveling a vertex
- create an arch, with the segment curve extra object
- we have an in depth look at the free hand curve draw tool
- and how to use the tool to draw curves onto surfaces and clean the result
Hope it will be useful!