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Sprite Fright's Main Influences and More Updates

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It's only been a couple of weeks since we last checked up on "Sprite Fright", Blender's latest and most ambitious Open Movie to date, but there's already a ton more to talk about! Make sure to check out the full blog posts linked at the end of the article.

The films that influenced Sprite Fright

In a discussion with co-director Hjalti Hjalmarsson, Cristian Bunyan reveals Sprite Fright's biggest influences in a blog post on the Blender Cloud. Here, Hjalti reveals that nostalgic 80's horror will be the film's backbone, with films such as "Gremlins" and "American Werewolf in London" being notable examples.

Other references include more modern horror interpretations such as Shaun of the Dead, and even Wes Anderson's Isle of Dogs for its hyper-real take on the animated Genre.

Creating a Design Language for Sprite Fright

In another blog post,  Cristian talks with Sprite Fright's art director Andy Goralczyk about his efforts to give the latest Open Movie a distinct style and language, one that is distinguishable from familiar tropes in recent animated movies.

Andy outlines their approach to stylization, which is the defining factor in the visual style of the film: "Chunkification". This design philosophy has been fine-tuned over the previous Open Movie projects, notably Cosmos Laundromat and Agent 327: Operation Barbershop,     

The subtle art of Chunkification, before and after. With extra chunky necklace, shades, and other tiny details to make Jay fit into a coherent reality.

Cristian writes: "The subtle art of Chunkification, before and after. With extra chunky necklace, shades, and other tiny details to make Jay fit into a coherent reality."

According to Andy, chunkification is best described as the following:

"...Chunkification is about looking at things through the lens of a model maker. What would happen if we built something from the real world, but on a smaller scale? Certain features would get bigger, other features would disappear altogether, and you wouldn’t get such sharp corners.” In other words, “Chunkification” does what it suggests. “We’re trying to simplify stuff and make things more, well, chunky.”

Updates from Sprite Fright's Character Artist, Julien Kaspar

Sculpting Wiz Julien Kaspar has been steadily releasing a wealth of behind the scenes info on his twitter account, a follow is highly recommended!

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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