mozzy69 writes:
Adapting to a non-linear approach when building characters can result in more natural outcomes for artists. As you are free to jump between sculpting, texturing and animating the process becomes more organic and can lead to spontaneous results without compromise on the integrity of that asset within other pipelines.
When working within a team, a non-destructive approach to building characters becomes a necessity as your modifications to an asset can impact others in the same pipeline inadvertently.
In this post, we examine the benefits of a non-linear, non-destructive approach to building game-ready characters while taking into careful consideration the technical requirements with this scope of interest.