You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

How To Build Game-ready Characters With A Non-destructive Workflow


mozzy69 writes:

Adapting to a non-linear approach when building characters can result in more natural outcomes for artists. As you are free to jump between sculpting, texturing and animating the process becomes more organic and can lead to spontaneous results without compromise on the integrity of that asset within other pipelines.

When working within a team, a non-destructive approach to building characters becomes a necessity as your modifications to an asset can impact others in the same pipeline inadvertently.

In this post, we examine the benefits of a non-linear, non-destructive approach to building game-ready characters while taking into careful consideration the technical requirements with this scope of interest.

Read the full post here

About the Author

lyndon daniels

As a long time tech-enthusiast, I've been involved for many years in different fields of interest including 3D animation and Web Development, primarily. I've built realtime applications, worked on large scale animations, developed many software projects but find the most satisfaction in education. I thoroughly enjoy learning and helping others learn too, just makes my day.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.