What's up everyone
I want to share a timelapse video of sculpting stylized character Anatomy based on concept by Heath Foley.
In this video I'm introducing my workflow of blocking a stylized character anatomy inside of blender 2.91. My workflow depends on using primitive shapes and subdivision surface modifiers which will help you focus on the silhouette and the overall volume and shapes of your character. It is also performance-wise so you can practice with this method very easily.
I hope you enjoy it and learn something from the process.