Curtis Holt writes:
In this video, I share my thoughts on recent experiments with Lidar scanning - taking 3D scans of real world environments and importing them into Blender to use in your artwork.
There are positives and negatives to the technology in comparison with other techniques like regular photogrammetry and camera/UV projection from images.
To try this technique in a proper project, I used a Lidar scan of a garden to set the stage for a UFO crash and then made notes on tips for mesh and texture cleanup.
Unfortunately, the main drawback to this technology is the cost to use, since there are only a limited number of devices with Lidar capabilities, and each operating system will have a different ecosystem of apps available. In this video, I happen to be using the iPhone 12 Pro with the Polycam app, but there are alternatives available.
Thanks for watching and have a great day!