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FaceBuilder for Blender 2021.1 update

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KeenTools writes:

Holidays are coming, and here comes a new KeenTools release! And oh quite a release it is!

We brought long-awaited built-in FACS blendshapes to FaceBuilder for Blender — now you can animate the add-on heads with 51 of them. Thanks to ARKit-compatibility, now it’s possible to use Epic Games’ Live Link Face iOS app to record facial animation, export it into a CSV file, and load it into the add-on — FaceBuilder head will be animated with the recorded expressions. This works with iOS devices equipped with the TrueDeph camera, meaning iPhone X and newer models.

More than that, the symmetry in the head topology and shape has been fixed as well as improving the neck — it’s now easy to attach the head to a body. We also have added two useful head resolutions: low-poly and mid-poly, while the old one is now called high-poly. Switch them before and after modeling, grabbing texture, and animating without losing anything. We expect that low- and mid-poly modes will be especially useful for game development — export has been simplified, so now you only need to press the Save button and then load the model in Unreal Engine or Unity with animation and texture included!

It’s been a difficult year, but now we can finally celebrate its last days! And what’s the best way to celebrate something if not to give some support to your community? So here’s your 21% discount coupon for all our licenses: 2021FTW, it works until January 1st, 2021.

Download new FaceBuilder for Blender [ed: paid product, 15 day free trial]

As always, we’d be excited to know what you think about this release. Our Discord server and team@keentools mailbox are always open for your feedback!

Happy holidays!

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