I've been working in the VFX film industry for 25 years now. I've been using Maya since 1995 but with the release of Blender 2.80, I made the switch and I'm now fully committed to Blender! You can see the projects I worked on on IMDB. https://www.imdb.com/name/nm0727947/?ref_=fn_al_nm_1
8 Comments
Igor Keki on
Great video, with important info/request. Thanks for sharing.
"Persistent geometry"... I once spent ages looking for a setting like that when doing a product animation, where in several scenes the geometry would not change for 200-400 frames, only the camera angle. It would have saved hours.
Note: "Welcome to Marwen" is a good example of where the Blender Foundation should be for their own movies - not more cartoons, but using more "real-life" human characters.
That requires a completely different expertise. For cartoon stuff, you can do everything from A to Z in Blender. For VFX, unfortunately, the compositor is way behind Nuke. It doesn't have all the tools needed for that. Blender's compositor is about at 15% of what Nuke can do. The Blender studio is specialized in cartoon. That what they do, just like Pixar. And they are really good at it. I was quite impressed by Spring. Top notch production.
Old blender ( 2.68 or something ) used to have BVH tree cashing tick box and it was working perfectly !!
I used it to render long fly through animation of photogrammetry scanned buildings counting tens of millions of triangles and it was just rendering consecutive frames super fast, not like now :(
Then for some strange reason everybody forgot about it, though in the interface BVH caching was still there till Blender 2.79 though it wasn't doing anything anymore. Just a ghost to remember the glorious days that this feature was alive and kicking ;)
Yeah. Sometimes companies remove features for unknown reasons. Apple did this a few times. Doesn't make any sense for the user but there must be a reason. :-/
8 Comments
Great video, with important info/request. Thanks for sharing.
You're welcome! Happy new year!
"Persistent geometry"... I once spent ages looking for a setting like that when doing a product animation, where in several scenes the geometry would not change for 200-400 frames, only the camera angle. It would have saved hours.
Note: "Welcome to Marwen" is a good example of where the Blender Foundation should be for their own movies - not more cartoons, but using more "real-life" human characters.
That requires a completely different expertise. For cartoon stuff, you can do everything from A to Z in Blender. For VFX, unfortunately, the compositor is way behind Nuke. It doesn't have all the tools needed for that. Blender's compositor is about at 15% of what Nuke can do. The Blender studio is specialized in cartoon. That what they do, just like Pixar. And they are really good at it. I was quite impressed by Spring. Top notch production.
E-cycles has a Persistent geometry feature. Here is a video link.
https://www.youtube.com/watch?v=ISIjLdg2ol4
Nice! Thanks!
Old blender ( 2.68 or something ) used to have BVH tree cashing tick box and it was working perfectly !!
I used it to render long fly through animation of photogrammetry scanned buildings counting tens of millions of triangles and it was just rendering consecutive frames super fast, not like now :(
Then for some strange reason everybody forgot about it, though in the interface BVH caching was still there till Blender 2.79 though it wasn't doing anything anymore. Just a ghost to remember the glorious days that this feature was alive and kicking ;)
Yeah. Sometimes companies remove features for unknown reasons. Apple did this a few times. Doesn't make any sense for the user but there must be a reason. :-/