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CG Talks - a podcast where three CG guys talk about CG

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Did you know that run a podcast, where the guys discuss topics from the CG industry in a relaxed atmosphere? They draw from their personal experiences and those of their featured guests to shed light on key issues for those beginning their 3D careers, and seasoned professionals alike. Second season of CG Talks podcast already started !

The new episode is already available on many digital platforms.

Here are some episodes :

CG talks S02E01: DOES SIZE REALLY MATTER? Maps, and frames- when and when not to go big

There's a lot of buzz about 4k frames or higher as a future standard for film. How might that affect the 3d animation industry, and in what other ways do hi-res images play a part in the CG workflow? In this episode, DJ Andrew and Marco look into it!

CG talks S02E03: Are there really rules in Art?

In this episode, Andrew, Marco, and DJ go over the timeless practices in art, the outlook on these practices today, and how our digital world has affected our perspectives on what Art is in the first place!

CG talks S02E04: What is the best approach to modeling?

In this episode, Andrew, DJ, and Marco touch on the different aspects of modeling, what to look out for, when some rules can be broken and what lies on the horizon for 3d modeling in general.

CG talks S02E06: Why and how to optimize your scenes?

In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to render your scenes faster on a render farm even without much technical rendering knowledge!

CG talks S02E07: A living with Blender - interview with Sayan Mondal

This episode of CG talks - the podcast where CG artists talk about computer graphics is very special. We introduce an exclusive interview with Sayan Mondal - founder of

CG talks S02E09: Nodevember procedural magic with

In this episode of CG Talks, Marco, DJ and Michal sit down with Erin Woodford of Erindale fame. Erin is an artist, designer and entrepreneur specializing in creating procedural objects and surfaces in Blender. We learn about his discovery of procedural design and the experience he's had on the journey so far. Erin also demystifies proceduralism and explains how despite the nuances in this workflow calling for a less intuitive or conventionally artistic mindset, it isn't something reserved for people with coding experience or mathematical thinkers.

Stay tuned for more!

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