Madquake writes:
In this video, I explain how to animate a texture directly on your mesh. This process uses a mix of maps and procedural textures and the advantage compared to video used as textures on your model is that you have full control over them.
No need to re-render your video-texture in an external software (or directly in Blender) if you change your mind in a second moment. All you have to do is alter the parameters into the shader editor and... hey presto!