Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developer Meeting Notes: November 16, 2020

0

Announcements

  • Google Summer of Code “Grease Pencil Bezier editing” by Falk David was merged!
  • Tuesday Talk (placeholder link for the upcoming meeting)

Blender 2.91

  • bcon4 still planned for November, 18 (Wednesday).
  • Focus on fixing/addressing/re-triaging high priority as soon as possible.
  • Review status on Wednesday at 11:00 CET / UTC 10:00 n #blender-coders .

New Features and Changes

Blender 2.92

  • Cycles: volume rendering is now significantly more memory efficient, by using a sparse NanoVDB grid. Results are highly dependent on the volume shape. With one a production volume asset memory usage was reduced 3x, at the cost of 10% longer render time. (commit ) (Patrick Mours)
  • Overrides: support overriding physics point caches, for locally baking simulations. (commit ) (Bastien Montagne)
  • Outliner: sync with property editor physics tab (commit ) (Hans Goudey)
  • 3D Viewport:
    • Add opacity setting for overlay wireframe. (commit ) (Jun Mizutani)
    • Use adaptive mesh resolution for HDRI preview sphere (commit ) (Ivan Perevala)
  • macOS: follow system preference for natural trackpad scroll direction (commit) (Yevgeny Makarov)
  • Python API: add 3D_POLYLINE_UNIFORM_COLOR to PyGPU shader API (commit ) (YimingWu)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×