Open VDB in Blender is the gift that keeps on giving, especially with the new volume object that allows for the import of OpenVDB files and simulations. Jacques Luckes has been working on an interesting new project taking advantage of this implementation, the new Mesh to Volume modifier.
https://twitter.com/Nahuel_Belich/status/1311157545554399236
This allows among other things for EEVEE to display volumetric shapes without having to rely on shading wizardry and cursed node-trees. The modifier can only be applied to volume objects, taking a mesh imput to shape the volume object accordingly.
6 Comments
Very useful and great idea there! Really hope this one will be part of Blender soon.
Jacques is amazing! Really great feature.
Next step, volume to mesh, please!
Does an animated mesh works? thinking if that we can model animated clouds.
oh that would be great!
Should work :)
Oooh, that's good