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Creating Motion Capture Animation With A Kinect 2.0! | Nurbek Character Design

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Christina Myrvold writes:

Did you know that you could use a Kinect 2.0 for basic motion capture? This week on POLYCOSM we did just that, plus texturing! Using the Kinect in combination with the Brekel Body v3 software, we were able to capture footage that can easily be imported into Blender and mapped to a rig with the help of the free "Rokoko Studio Live" add-on. We also used the add-on "Animation Layers" to tweak our animation.

"CONCEPT CREATION | Nurbek Character Design Part 6/9 | Kinect 2.0 Mocap Animation + Texturing"

If you're interested in seeing the whole character creation, check out this video:

"CONCEPT CREATION | Nurbek Character Design Part 4/9 | Final 3D Model + Rigging":

If sculpting is what interests you, and you want to see how the lantern was made, check out this video:

"CONCEPT CREATION | NURBEK Prop Design Part 2/9 | Sculpting The Lantern":

About the Author

Christina Myrvold

Hello! My name is Christina Myrvold, and I am a Norwegian M.A. graduate and seasoned professional Freelance artist based in Glasgow, United Kingdom. I work primarily with 2D cover illustrations, but use Blender as a base for all of my projects. I also run an educational 2D/3D-focused YouTube channel called POLYCOSM with my partner and fellow artist, Omercan Cirit: www.youtube.com/c/POLYCOSM I am open to discuss any projects, big or small. Feel free to contact me with work, or questions, at any time at [email protected]

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