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Could Ad Astra be done in Blender?

6

Robert Rioux writes:

Hey! Blender Bob here! Could As Astra be done in Blender? Let's check it out.

About the Author

Robert Rioux

I've been working in the VFX film industry for 25 years now. I've been using Maya since 1995 but with the release of Blender 2.80, I made the switch and I'm now fully committed to Blender! You can see the projects I worked on on IMDB. https://www.imdb.com/name/nm0727947/?ref_=fn_al_nm_1

6 Comments

  1. Ha! Love this. Nice to have a sense of balance: nope, Blender's not ready to replace every VFX pipeline app, and some parts are still pretty crude and awful (the NLE - I'm looking at you) but it's rapidly moving from being the plucky underdog to being a serious contender for larger and larger tasks.

    I'm absolutely loving the ongoing story of Blender.

  2. Thanks H. When I work, I'm the CG sup and we decided to drop Maya for Bender/Houdini. Blender is way powerful enough for everything we need. So far we didn't get into any situations where we couldn't do something in Blender with the level of quality needed, except for a worm rig I'm working on right now. but the final render will be done in Cycles.

    • I've largely moved to Houdini+Redshift for most of my work (happens to be stuff that procedural approaches work with nicely) but man, I do miss the flexibility of Cycles, and the combo of Cycles+Eevee is paradigm-shifting. Convergence finally paying off, and it's doing it for everyone, not just those with big studio budgets. And despite spending most of my time in Houdini, Blender's still an essential tool; nothing's faster for destructive modelling and character animation, and Houdini and Blender work together so well - it's easy to wrangle data between the two DCCs. Best of both worlds.

      Always encouraging to hear of others finding the combo working for them too (especially folk with your credentials). Helps validate some of my dubious pipeline decisions :)

      • Did you see that someone is working on supporting Cycles in Houdini? Not everything is covered yet but it's coming. You can always export your stuff back in Blender. There's also a live link available to transfer stuff from one to the other.

  3. I love this. I tried Maya and it was just daunting. I did Cinema 4D, and aaaaargghhhhh. But Blender has proven to be something. I am still a newby, more like still finding my feet, but so far am taken, like seriously taken. Thanks a lot

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