Erin writes:
Finally resuming the procedural tutorial series! This time we're making a stylised brick shader which brings a whole bunch of controls and options for expansion! It's really simple to add patches of repaired brick or use an image to mask out a design. You could take the same idea and just straight up remove bricks and have some damage there.
If you like this content then consider subscribing for more procedural goodness!
I also have a Discord server which is focused around proceduralism where we run events and host livestreams and seminars!
3 Comments
Thanks for this bricks tutorial. Pardon the newbie question, but you have notes like "Less than" and "modulo". Are these stock nodes that you've renamed? I ask since they don't show up when I do a node search. Thx.
Hi K,
Less than will be a Math node (add>converter>Math Node) and modulo will either be a math node or a vector math node. You can tell which one l use from the colour, the math node has a blue header and the vector math node has a purple header. Thanks!
Your tutorials are just awesome!
I've seen people complaining about them being too fast. I beg you to not listen to them.
I hope I speak for majority when I say I like how fast and to the point they are.