You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Secrets - Texturing a head (part 3)


Jan van den Hemel writes:

And now for the fun part! This is where we paint from the projected texture UV maps onto the unwrapped UV map. It kind of looks like magic, as if you're using some kind of "human brush" to paint on the face. But it's not magic, it's the result of the preparations we did before.


About Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.


  1. Hi,

    This is really nice tutorial .. an alternative to using commercial tool like KeenTool.
    However there's one problem with this technique.
    It does not fit well unless you have a good "head mesh" shape closer to the person's photo.

    Is there a way or any tutorial that can guide us how to modify an existing head mesh closer to the real person photos?

    • You can modify either the UV's to match the mesh or you can modify the mesh based on the photos - in that case you can load them as background or reference images in the viewport and use proportional editing to get them closer to the images.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.