Allan Brito writes:
If you are looking to create interactive visualization for architecture, a popular choice among artists is the Unreal Engine. However, despite being a powerful tool, it lacks options related to 3D modeling.
For that reason, a lot of people choose Blender as the source of all 3D models. From Blender, they get the models in FBX and render the scene using real-time graphics.
Blender 3D Architect conducted an interview with an artist called Wessel Huizenga, about an optimal workflow starting with Blender and ending at the Unreal Engine.
At the interview, you find tips on how to organize assets and save them to use in the Unreal Engine.
Here is the interview in two parts: