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Stylized Game Assets Tutorial for Beginners: Part 1


stylizedstation writes:

Aleksandra Milosevic stops by Stylized Station to give us a demonstration on how she approaches creating stylized assets, including her workflow, thought process and tons of tips and tricks.

In part 1, Aleksandra will show us how she created the high poly of the parrot by sculpting it out in ZBrush, and how she created the high poly of the backpack by doing traditional modeling in Blender 2.8. Not only that, but she gives us a ton of cool addons and free brushes to use, which will really help with your workflow.

You'll also get a good look at how a client provides feedback and how an artist deals with that as well.

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Creator & Owner of 3D Texture & Environment Artist.

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