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Blender Developers Meeting Notes, March 30 2020

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Announcements

  • Google Summer of Code students deadline is March 31st, don’t miss the deadline.
  • blender.chat server will be updated Monday (march 30th) night.

Communication

  • Dalai Felinto suggests “threaded discussions” to be brought back to blender.chat with the update. It helps 1:1 discussions to happen in the public open channels.
  • Also he will try to post on #blender-coders more often the outcome of the talk with the other developers (e.g., a compilation of the daily report of activity by the developers).
  • As a rule of thumb all the developers are heavily encouraged to use the open channels as much as possible (as oppose to private messages).

Other

  • Germano Calvalcante insists a 2.82b release would be benefitial. He will post on bf-committers about that.

New Features and Changes

Sculpt

  • New Surface Smooth brush and mesh filter, to smooth surfaces and remove detail without losing volume. ( Pablo Dobarro )
  • Push Brush: option to set IK segments position and weights based on face sets. ( Pablo Dobarro )
  • Brushes: weight normal and area sampling towards the brush center. ( Pablo Dobarro )
  • Face Sets: create from mesh connectivity, material slots, face normals, UV seams, creases, sharp edges, bevel weights, face maps, and edit mode selection. ( Pablo Dobarro )

 

Render

  • Eevee: alpha hash support for hair, for more accurate shadows and transparency. ( Joe Eagar )
  • Overlays: more accurate wireframe rendering in the viewport. ( Clément Foucault )
  • Cycles: fix OpenCL performance regressions from recent releases. ( Brecht Van Lommel, Jeroen Bakker )

Modifier

  • Solidify:
    • Improve material handling in complex mode. ( Henrik Dick )
    • Option to assign shell & rim geometry to selected vertex groups. ( Cody Winchester )
  • Surface Deform: add vertex group and strength control. ( Cody Winchester )
  • Vertex Weight Edit: add invert curve falloff option. ( Cody Winchester )
  • Warp: add bone from and bone to options when using armature objects. ( Cody Winchester )
  • Subivision and Multires: enable optimal display by default. ( Sergey Sharybin )

User Interface

  • New Blender > System menu, with operators for technical users and developers. ( Campbell Barton )
  • Theme options for checkerboard pattern colors and size ( Michael Soluyanov )
  • Support unicode character display independent of translation. ( Brecht Van Lommel )
  • Experimental option to include menu items in operator search. ( Campbell Barton )
  • Add View Layer now has options New, Copy and Blank (all collections disabled). ( Chris Clyne )

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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