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World Creator 2 to Blender 2.81. Render in Octane. 3D-Coat/Teya Conceptor clouds.


artofcharly writes:

In this tutorial, I will teach you how to create a mountainous landscape with procedural textures in World Creator 2.

  • Then we export all the necessary maps to Blender 2.81.
  • Fix a bug with Displacement on non-tiled landscapes.
  • Add clouds using Teya Conceptor and 3D-Coat.
  • Learn how to create haze or fog in Octane Render, and also make overpaint on top of the render using Photodonut and get an artistic render.

Video content:

0:01 - Greetings and lesson topics.
0:39 - Creating a procedural landscape in World Creator 2.
2:28 - Filters: Canyon, Sediment Complex, Hills, Hydro Simulation.
6:24 - How to turn off the display of shadows.
6:36 - Changing the position of the sun.
7:27 - Creating procedural textures
19:03 - Export textures
20:12 - Creating a non-tiled landscape
22:28 - Scene settings in Blender 2.81
23:20 - Adding Displacement maps.
23:51 - Fix bugs at the edges of the texture during the displacement rendering.
26:12 - Creating haze or fog in Octane Render.
29:48 - Sculpting clouds in Teya Conceptor and 3D-Coat.
35:25 - Setting up the Scattering Medium for the Octane Render material.
36:36 - Creature Sculpting in Teya Conceptor.
39:29 - Octane Render Settings.
40:35 - Checking composition in Photoshop using Threshold.
43:19 - Adding Lens Textures.
44:08 - Styling for concept art in PhotoDonut.

Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

About the Author

Andrew Krivulya

I'm fulltime hair&fur groomer and tutorials maker


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