World Creator 2 to Blender 2.81. Render in Octane. 3D-Coat/Teya Conceptor clouds.

artofcharly writes:
In this tutorial, I will teach you how to create a mountainous landscape with procedural textures in World Creator 2.
- Then we export all the necessary maps to Blender 2.81.
- Fix a bug with Displacement on non-tiled landscapes.
- Add clouds using Teya Conceptor and 3D-Coat.
- Learn how to create haze or fog in Octane Render, and also make overpaint on top of the render using Photodonut and get an artistic render.
Video content:
0:01 – Greetings and lesson topics.
0:39 – Creating a procedural landscape in World Creator 2.
2:28 – Filters: Canyon, Sediment Complex, Hills, Hydro Simulation.
6:24 – How to turn off the display of shadows.
6:36 – Changing the position of the sun.
7:27 – Creating procedural textures
19:03 – Export textures
20:12 – Creating a non-tiled landscape
22:28 – Scene settings in Blender 2.81
23:20 – Adding Displacement maps.
23:51 – Fix bugs at the edges of the texture during the displacement rendering.
26:12 – Creating haze or fog in Octane Render.
29:48 – Sculpting clouds in Teya Conceptor and 3D-Coat.
35:25 – Setting up the Scattering Medium for the Octane Render material.
36:36 – Creature Sculpting in Teya Conceptor.
39:29 – Octane Render Settings.
40:35 – Checking composition in Photoshop using Threshold.
43:19 – Adding Lens Textures.
44:08 – Styling for concept art in PhotoDonut.Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Why octane over cycles?
Because I’m 3dsmax, Maya, Cinema4d user whom open Blender =) And use Octane in my workflow =)
Because it’s faster duh
thank for your article
You’re welcome =)