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Blender Developer Meeting Notes: March 2, 2020

3

Dalai writes:

Announcements

2.82a

  • Campbell Barton organized an initial list of fixes to be backported to a 2.82a release (T74274 ).
  • Developers are to update the task with proposed new fixes.
  • Buildbot builds will be triggered manually, the 2.82a branch will be created this week.
  • The idea is to release 2.82a on March 12, same day we start 2.83 bcon2.

2.83

  • Grease pencil patch review is ongoing (D6293 ) with few fixes pending.
  • VR initial patches were sent for review, the final milestone 1 functionality will come afterwards (T71347 ).
  • Volume object is also under review (D6945 ).
  • Multires (T73317 ) should make it in time. Which doesn’t mean solve every possible issue, but making it a lot better.
  • Undo (T60695 ) is a complicated topic. It doesn’t look far from ready, but Bastien Montagne is afraid of introducing big issues with this change without the due time for testing.

Other

  • The meeting digressed a bit on the impacts that making 2.83 the first LTS would have. In particular when it comes to add more or less features in a release that is supposed to aim at stability.
  • “The LTS stability comes from continuing to bugfix it after the release, not so much form being conservative with new features” ( Brecht Van Lommel )

New Features and Changes

Sculpt

  • Cloth Brush: new brush with a simple physics solver that helps when sculpting cloth. ( Pablo Dobarro )
  • Hardness brush property, moving the fallof towards the edges and making the brush sharper. ( Pablo Dobarro )

User Interface

  • File Browser: Add Ctrl+F shortcut to activate filter textbox. ( Jacques Lucke )
  • Harmonize strip colors in video sequencer. ( Peter Fog )
  • Add theme option for grid levels to display in node editor background. ( Pawel Franitza )
  • Add theme option for time markers line ( Michael Soluyanov )
  • Use dedicated icons for topbar and statusbar in theme preferences. ( Yevgeny Makarov )
  • Improve label text colors in save and security popups. ( Yevgeny Makarov )
  • Remove non-functional large cursors preferences. ( Harley Acheson )
  • Text rendering has been optimized. ( Germano Cavalcante )

Viewport

  • Overlays with X-ray enabled no longer have dithering noise. ( Clément Foucault )
  • HDRI background option for the amount of blur. ( Clément Foucault )

Render

  • Eevee: per-image option to use high bit depth (32bit instead of 16bit float). ( Clément Foucault )
  • Cycles: move sss and diffuse transmission into diffuse render pass. ( Brecht Van Lommel )
  • Cycles: add option to change which sample to start viewport denoising at. ( Patrick Mours )
  • Color management: improved false color view transform. ( Aaron Carlisle )
  • Color management: support the same looks for all view transforms. ( Aaron Carlisle )

Other

  • Fluid: improved behavior at open boundaries. ( Sebastián Barschkis )
  • Bevel: take into account Z-up for custom profile orientation. ( Hans Goudey )
  • 3D Text: add kerning menu. ( Campbell Barton )
  • Ocean modifier: don’t completely change shape when changing resolution. ( Phil Stopford )
  • Constraints: improved Set Inverse system. (details ) ( Alexander Gavrilov, Sybren A. Stüvel )
  • Linux platform support for XDG ‘user-dirs.dirs’. ( Alessio Monti di Sopra, Campbell Barton )

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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