Dalai writes:
Announcements
- Blender 3.0 and LTS proposal by Ton Roosendaal.
- Second “code quality day ” this Friday, 6/Mar/20.
2.82a
- Campbell Barton organized an initial list of fixes to be backported to a 2.82a release (T74274 ).
- Developers are to update the task with proposed new fixes.
- Buildbot builds will be triggered manually, the 2.82a branch will be created this week.
- The idea is to release 2.82a on March 12, same day we start 2.83 bcon2.
2.83
- Grease pencil patch review is ongoing (D6293 ) with few fixes pending.
- VR initial patches were sent for review, the final milestone 1 functionality will come afterwards (T71347 ).
- Volume object is also under review (D6945 ).
- Multires (T73317 ) should make it in time. Which doesn’t mean solve every possible issue, but making it a lot better.
- Undo (T60695 ) is a complicated topic. It doesn’t look far from ready, but Bastien Montagne is afraid of introducing big issues with this change without the due time for testing.
Other
- The meeting digressed a bit on the impacts that making 2.83 the first LTS would have. In particular when it comes to add more or less features in a release that is supposed to aim at stability.
- “The LTS stability comes from continuing to bugfix it after the release, not so much form being conservative with new features” ( Brecht Van Lommel )
New Features and Changes
Sculpt
- Cloth Brush: new brush with a simple physics solver that helps when sculpting cloth. ( Pablo Dobarro )
- Hardness brush property, moving the fallof towards the edges and making the brush sharper. ( Pablo Dobarro )
User Interface
- File Browser: Add Ctrl+F shortcut to activate filter textbox. ( Jacques Lucke )
- Harmonize strip colors in video sequencer. ( Peter Fog )
- Add theme option for grid levels to display in node editor background. ( Pawel Franitza )
- Add theme option for time markers line ( Michael Soluyanov )
- Use dedicated icons for topbar and statusbar in theme preferences. ( Yevgeny Makarov )
- Improve label text colors in save and security popups. ( Yevgeny Makarov )
- Remove non-functional large cursors preferences. ( Harley Acheson )
- Text rendering has been optimized. ( Germano Cavalcante )
Viewport
- Overlays with X-ray enabled no longer have dithering noise. ( Clément Foucault )
- HDRI background option for the amount of blur. ( Clément Foucault )
Render
- Eevee: per-image option to use high bit depth (32bit instead of 16bit float). ( Clément Foucault )
- Cycles: move sss and diffuse transmission into diffuse render pass. ( Brecht Van Lommel )
- Cycles: add option to change which sample to start viewport denoising at. ( Patrick Mours )
- Color management: improved false color view transform. ( Aaron Carlisle )
- Color management: support the same looks for all view transforms. ( Aaron Carlisle )
Other
- Fluid: improved behavior at open boundaries. ( Sebastián Barschkis )
- Bevel: take into account Z-up for custom profile orientation. ( Hans Goudey )
- 3D Text: add kerning menu. ( Campbell Barton )
- Ocean modifier: don’t completely change shape when changing resolution. ( Phil Stopford )
- Constraints: improved Set Inverse system. (details ) ( Alexander Gavrilov, Sybren A. Stüvel )
- Linux platform support for XDG ‘user-dirs.dirs’. ( Alessio Monti di Sopra, Campbell Barton )
Weekly Reports
3 Comments
My prayers have been listened. Behold the great volume object type!
Blender should have better support with Solidworks, improve the import aspect
My materials properties of blender is not w properly in evee in 2.83, please solve