Blender Developer Meeting Notes: March 2, 2020

Dalai writes:
Announcements
- Blender 3.0 and LTS proposal by Ton Roosendaal.
- Second “code quality day ” this Friday, 6/Mar/20.
2.82a
- Campbell Barton organized an initial list of fixes to be backported to a 2.82a release (T74274 ).
- Developers are to update the task with proposed new fixes.
- Buildbot builds will be triggered manually, the 2.82a branch will be created this week.
- The idea is to release 2.82a on March 12, same day we start 2.83 bcon2.
2.83
- Grease pencil patch review is ongoing (D6293 ) with few fixes pending.
- VR initial patches were sent for review, the final milestone 1 functionality will come afterwards (T71347 ).
- Volume object is also under review (D6945 ).
- Multires (T73317 ) should make it in time. Which doesn’t mean solve every possible issue, but making it a lot better.
- Undo (T60695 ) is a complicated topic. It doesn’t look far from ready, but Bastien Montagne is afraid of introducing big issues with this change without the due time for testing.
Other
- The meeting digressed a bit on the impacts that making 2.83 the first LTS would have. In particular when it comes to add more or less features in a release that is supposed to aim at stability.
- “The LTS stability comes from continuing to bugfix it after the release, not so much form being conservative with new features” ( Brecht Van Lommel )
New Features and Changes
Sculpt
- Cloth Brush: new brush with a simple physics solver that helps when sculpting cloth. ( Pablo Dobarro )
- Hardness brush property, moving the fallof towards the edges and making the brush sharper. ( Pablo Dobarro )
User Interface
- File Browser: Add Ctrl+F shortcut to activate filter textbox. ( Jacques Lucke )
- Harmonize strip colors in video sequencer. ( Peter Fog )
- Add theme option for grid levels to display in node editor background. ( Pawel Franitza )
- Add theme option for time markers line ( Michael Soluyanov )
- Use dedicated icons for topbar and statusbar in theme preferences. ( Yevgeny Makarov )
- Improve label text colors in save and security popups. ( Yevgeny Makarov )
- Remove non-functional large cursors preferences. ( Harley Acheson )
- Text rendering has been optimized. ( Germano Cavalcante )
Viewport
- Overlays with X-ray enabled no longer have dithering noise. ( Clément Foucault )
- HDRI background option for the amount of blur. ( Clément Foucault )
Render
- Eevee: per-image option to use high bit depth (32bit instead of 16bit float). ( Clément Foucault )
- Cycles: move sss and diffuse transmission into diffuse render pass. ( Brecht Van Lommel )
- Cycles: add option to change which sample to start viewport denoising at. ( Patrick Mours )
- Color management: improved false color view transform. ( Aaron Carlisle )
- Color management: support the same looks for all view transforms. ( Aaron Carlisle )
Other
- Fluid: improved behavior at open boundaries. ( Sebastián Barschkis )
- Bevel: take into account Z-up for custom profile orientation. ( Hans Goudey )
- 3D Text: add kerning menu. ( Campbell Barton )
- Ocean modifier: don’t completely change shape when changing resolution. ( Phil Stopford )
- Constraints: improved Set Inverse system. (details ) ( Alexander Gavrilov, Sybren A. Stüvel )
- Linux platform support for XDG ‘user-dirs.dirs’. ( Alessio Monti di Sopra, Campbell Barton )
Weekly Reports

My prayers have been listened. Behold the great volume object type!
Blender should have better support with Solidworks, improve the import aspect
My materials properties of blender is not w properly in evee in 2.83, please solve