Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Alien Crash Creation Process

1

polygonrunway writes:

Hi fellow Blenderers! I have a new process out. I really like quickly building up a base mesh layout and then going freestyle with the details sculpting using either new remesher, or dyntopo, if I don't want to make the whole mesh too dense.

I can see this working nicely with multires too and then baking it on that underlying base mesh.

About the Author

Designer and illustrator. Teaching 3d on www.polygonrunway.com

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×