polygonrunway writes:
Hi fellow Blenderers! I have a new process out. I really like quickly building up a base mesh layout and then going freestyle with the details sculpting using either new remesher, or dyntopo, if I don't want to make the whole mesh too dense.
I can see this working nicely with multires too and then baking it on that underlying base mesh.
1 Comment
Perfect... I am a big fan of MIB :)