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Alien Crash Creation Process


polygonrunway writes:

Hi fellow Blenderers! I have a new process out. I really like quickly building up a base mesh layout and then going freestyle with the details sculpting using either new remesher, or dyntopo, if I don't want to make the whole mesh too dense.

I can see this working nicely with multires too and then baking it on that underlying base mesh.

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Designer and illustrator. Teaching 3d on

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