Peetie writes:
For quite a while I struggled somehow with baking solutions in Blender. And meeting the Bake Wrangler addon gave such a relief.
This addon has it's own node editor. I know some are a bit scared of nodes, but don't worry. There are just a few, but they are quite powerful. And because you can save your node setups (for example with fake users and startup-file, or append them) you can make baking setups. In this video I show you a simple setup and one advanced. With the advanced setup we can batch-bake and bake to RGB channels. This later one means that we can store for example roughness, metalic and other properties in one texture instead of three. So, pretty convenient I would say.
5 Comments
Cool. Would be cool if we could bake "animation". if we have 50 different signs on something, add that to an image sequence, or an animated procedural texture to make several object looks different.
Now, this addon is not free anymore.
Principled-Baker addon is still free!! It is even on github!
You may consider non-free product like BakeTool too.
Can this addon be used to bake light into texture maps using cycles as Blender does natively? If so, how?
Funny how most bakers do not enable users to bake direct or indirect lights using Cycles. Even though one can bake light with the default Baking setup in Blender Cycles baker.