For quite a while I struggled somehow with baking solutions in Blender. And meeting the Bake Wrangler addon gave such a relief.
This addon has it's own node editor. I know some are a bit scared of nodes, but don't worry. There are just a few, but they are quite powerful. And because you can save your node setups (for example with fake users and startup-file, or append them) you can make baking setups. In this video I show you a simple setup and one advanced. With the advanced setup we can batch-bake and bake to RGB channels. This later one means that we can store for example roughness, metalic and other properties in one texture instead of three. So, pretty convenient I would say.