Jan van den Hemel writes:
Sculpting folds is pretty complicated. What if we could use the Cloth simulation to create realistic looking folds, easily? This short tutorial shows you how to do it in one minute.
Jan van den Hemel writes:
Sculpting folds is pretty complicated. What if we could use the Cloth simulation to create realistic looking folds, easily? This short tutorial shows you how to do it in one minute.
4 Comments
Thanks for another useful tip!
For some reason, I'm not getting the same result. I've tried several times but towards the end of the animation the geometry always gets "destroyed"
frame 81
https://ibb.co/TYxzBdC
frame 86
https://ibb.co/309yGqh
Weird, maybe try to Bake the simulation instead of just playing it in real-time, and see if it works that way? Or extend the frame amount of the simulation cache a bit.
Thank you, Jan
For some reason, it still didn't work. I ended up subdividing the plane less than in your example, finished the other steps (vertex & shape + cloth) and it worked. And then, I added more sub-d. This time it seems to hold up. I forgot to mention I'm using 2.82, it could be just a bug in that release.
Thanks again for your helpful tips!
Yeah, I've noticed that the Cloth modifier is very sensitive to the amount of subdivision a mesh has. If I do the exact same stuff with just one more (destructive) subdivision, it will act really weird. Less is definitely better, with a Subdiv modifier to smoothen it out. Glad it worked out!