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Daily Blender Tip - How to make a Curtain

4

Jan van den Hemel writes:

Sculpting folds is pretty complicated. What if we could use the Cloth simulation to create realistic looking folds, easily? This short tutorial shows you how to do it in one minute.

About Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

4 Comments

    • Weird, maybe try to Bake the simulation instead of just playing it in real-time, and see if it works that way? Or extend the frame amount of the simulation cache a bit.

      • Thank you, Jan

        For some reason, it still didn't work. I ended up subdividing the plane less than in your example, finished the other steps (vertex & shape + cloth) and it worked. And then, I added more sub-d. This time it seems to hold up. I forgot to mention I'm using 2.82, it could be just a bug in that release.

        Thanks again for your helpful tips!

        • Yeah, I've noticed that the Cloth modifier is very sensitive to the amount of subdivision a mesh has. If I do the exact same stuff with just one more (destructive) subdivision, it will act really weird. Less is definitely better, with a Subdiv modifier to smoothen it out. Glad it worked out!

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