How to Make a Toon Shader with Multiple Light Sources

David Forest writes:
Hey everyone, today I’d like to share a technique on how to make a toon shader that supports multiple light sources, each with their own custom color, sharpness, and area coverage. This tutorial will be the first in a series on making a full-featured toon shader from scratch, similar to what we’ve been using on our animated project Dinomancers. See our YouTube channel for more info on the project!

Nice workaround. I’ve been trying to figure something like this out for a while. Thanks for sharing!
very cool, awesome toon shader