You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

How to Make a Toon Shader with Multiple Light Sources


David Forest writes:

Hey everyone, today I'd like to share a technique on how to make a toon shader that supports multiple light sources, each with their own custom color, sharpness, and area coverage. This tutorial will be the first in a series on making a full-featured toon shader from scratch, similar to what we've been using on our animated project Dinomancers. See our YouTube channel for more info on the project!


Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.