David Forest writes:
Hey everyone, today I'd like to share a technique on how to make a toon shader that supports multiple light sources, each with their own custom color, sharpness, and area coverage. This tutorial will be the first in a series on making a full-featured toon shader from scratch, similar to what we've been using on our animated project Dinomancers. See our YouTube channel for more info on the project!
2 Comments
Nice workaround. I've been trying to figure something like this out for a while. Thanks for sharing!
very cool, awesome toon shader