How to Make a Toon Shader with Multiple Light Sources

David Forest writes:

Hey everyone, today I’d like to share a technique on how to make a toon shader that supports multiple light sources, each with their own custom color, sharpness, and area coverage. This tutorial will be the first in a series on making a full-featured toon shader from scratch, similar to what we’ve been using on our animated project Dinomancers. See our YouTube channel for more info on the project!

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