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How to straighten objects quickly using the new origin feature in Blender 2.81

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Widhi Muttaqien writes:

Assalamualaikum. Hi guys!

My name is Widhi Muttaqien from Expose Academy.

Blender 2.81 brings tons of cool new features. One of them is the ability to transform the origin directly. With this feature, it is now possible to straighten tilted objects easily and quickly without the need for a secondary object or the need to align our view to the selected mesh elements. In this video I explain the basic concept and then after the techniques gradually from the easiest example scenario to the hardest one.

I hope this tutorial can be helpful. Happy Blending!

Regards,
Widhi Muttaqien

About the Author

Avatar image for Widhi Muttaqien
Widhi Muttaqien

Entrepreneur and academic lecturer in Computer Graphic disciplines. He founded several creative based companies and already made several products using Blender. He is also responsible for bringing Blender as the standard 3D software in the university where he teaches. His main blog is exposeacademy.com.

2 Comments

  1. Instead of assuming a number of vertices (e.g. default cylinder), you can select an edge loop and Blender tells you the number of vertices in the bottom panel.

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