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Blender Developers Notes, 2 December 2019


Dalai writes:

Notes for meeting of Monday, 2 December 10:00 CET / 9:00 UTC on #blender-coders on . (details ).

Blender 2.81a

  • Mac issue is solved
  • ‘a’ on Wednesday
  • Clément Foucault is working on another important issue ( )
  • Weight paint selection fix (T71213 / f1ac64921b49)
  • Fix in rigify T71678#818622

Blender 2.82

Other topics

  • Clément Foucault has a solution for thick lines on macOS. He wants to keep it low profile for now for some reason.
  • Static override proposal from Alexander Gavrilov
  • Alexander Gavrlov have patches for review by both developers and rggers:
    • D6264 and D6297 are small and need review from Campbell Barton and Sybren Stüvel correspondingly
    • D3837 and D4994 are the bigger old ones, for Campbell Barton and Bastien Montagne to look into, but at less priority, since they are old anyway.
    • D3837 needs testing and feedback from riggers - so far I’ve got some ‘may be useful’ feedback based on the description from Demeter Dzadik and Ivan Cappiello, but no actual real world testing feedback

Changes And New Features

  • Allow deletion of files and directories from the file browser. ( Robert Gützkow , Julian Eisel )
  • Cycles: add random per island attribute. ( Omar Emara )
  • Viewport render: do color management on GPU when possible. ( Jeroen Bakker )
  • Text: change spacing works on selection. ( Damien Picard )
  • Sculpt: sample voxel size. ( Pablo Dobarro )
  • Sculpt: clay brush input curves and defaults updated. ( Pablo Dobarro )
  • Cycles: scale denoising albedo contribution of Principled BSDFs according to average fresnel. ( Lukas Stockner )
  • NDOF: support panning while orbiting. ( Campbell Barton )
  • EEVEE: allow user to show EEVEE render pass in viewport. ( Jeroen Bakker )
  • NDOF: use popover for menu. ( Campbell Barton )
  • NDOF: invert axes by default. ( Campbell Barton )

Weekly Progress Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Not much about OpenCL or Vulkan improvements :( hope they push that further else I'll need to switch to ProRender, which would be a bummer as that woudl require material changes :(

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