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Exporting stylised character rig from Blender to Unity


p2design writes:

Hi everyone,

Exporting a rig with squash and stretch deformations to a game engine can be super painfull.
In this video, I show you how to setup your rig and files to be able to get accurate stylised animated character from Blender to Unity. And we'll also try to understand how and why it works this way.

Hope you will enjoy it.

About Author

Pierrick Picaut

I'm Pierrick and I'm a blender foundation certified trainer working as a 3D freelancer, motion designer and Blender tutor. I try my best to release nice blender tutorials

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