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Live 14: Cycles Viewport Denoising


Juan Gea writes:

Have you ever wondered why do we make at a custom build of Blender at Bone-Studio?

Do you want to check the latest patches that we applied to our build? like Cycles Viewport Denoise, improved Light Groups or the freshly released "Random Per Islan" to generate randomization amongst pieces of the same object?

Today all your questions will be answered!

Big thanks to Lukas Stockner, Stefan Werner, Martin Felke and Omar Emara and all the team behind Blender, without them our work would not be possible.

About the Author

Juan Gea

Founder of, technical artist, animation director, animator, programmer in different languages and more than 16 years of proffesional experience, I enjoy R&D in 3D and VR and I specially enjoy those projects that are presented to me as challenges. Blender is now our main 3d program and I hope it will stay with us for many, many years.

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