Alexander Sigaev writes:
Rays Render offers:
- GPU rendering for Blender/Cycles (up to 2.81 nightly build supported)
- Extremely fast rendering (dozens of render nodes with multiple GPUs 1080ti are waiting for your tasks, hundreds of GPUs in total);
- No queue - your rendering job starts immediately;
- Convenient one-click service (upload, start rendering, take a coffee);
- Currently, project file size (blend or zip) is limited to 10Gb (if uploading from Google drive);
price for the render task is estimated and fixed BEFORE you start your rendering job, just like in Uber;
- Basic price is 0.004 USD per OBh (OctaneBench-hour) / minimum 2 cents for a single frame / minimum $1 for a rendering job (roughly $0.75 per 1080ti GPU hour).
You get entry bonus of $30 worth for registration with social network account (FB, Google account, VK). Register, and see everything with your own eyes.
How it works
When it comes to processing compute-intensive tasks there is always a tough choice where to get the hardware for the job. The traditional choice is the following:
Purchase your own hardware - have capital expenditures, maintenance work and costs, limited hardware capacity, idle time problem.
Rent hardware in the cloud - sound like the default option for many today. You outsource it, but pay more in the long run.
What if there was a third option?
Well, you may use render farm or cloud rendering service.
But many questions arise:
- how long will my project take to render (you need to rent a hardware for the certain time, and prepay)?
- what will be the final price?
- if you want to get it faster, you need multiple render nodes, but how to manage them to process your project simultaneously?
This is complicated, ouch! You just need a simple service, why you should mess with all this stuff?
Rays Render is a novel application of fog computing architecture to serve CG artists - an experimental distributed render farm, which supports Blender (Cycles) for today.
Rays is based on distributed machines, in some degree it is comparable with Sheepit, but Rays is commercial, having pros and cons in comparison:
- Sheepit is free, it is fueled by points, which you must earn in advance to have a boost of render speed when you need it. Rays allows you to have a boost (massively parallel rendering) when you need it without prerequisites.
- Rays supports baking and files that come along with .blend file, we work to extend the file upload limits, to date we support up to 10 Gb projects, that can be packed as .zip files and uploaded via Google Drive.
We are trying to make it as simple as possible for the end-user, Rays render offers extremely fast and convenient render service for CG artists who are using Blender (we support different Blender versions up to 2.81 nightly build).
We offer rendering with no queues, and with the fixed price, and our client know the price before the start of the rendering job, thanks to our unique analyzing algorithm. Just like Uber. :)
You can see the preview, check if all is fine with your textures, bake of physics and cameras. The analysis process is free, and it takes only a couple of minutes, and then you get price offer. You may adjust samples and select frames, pay for the task with credit card or spend bonus credits. The price is final and does not change after you prepay and start the render of a particular task.
Innovative orchestration engine allow us to perform multi-threading render on unlimited quantity of render nodes. We have a huge resource pool (hundreds of GPUs 1080ti).
The price is 0.004 USD per OBh (OctaneBench-hour). This is roughly equal to 0.5 USD/hour on Nvidia GeForce 1070 and 0.75 USD/hour on NVidia GeForce 1080Ti.
We give $30 welcome bonus for registration with social media (Facebook, Google account, VK), so our new clients may test the service and see all the advantages.
Join us and try, we bet you’ll like it :)