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11 Comments

  1. Great list! I use Renderstreet for most of my blender renders and from my experience their system for getting your files on their servers is really a stand out for me.

    One other renderfarm that has started a blender program is GridMatkets. I've never used their beta program for Blender, but if it's anything like their Housini, Arnold and Pixar Renderman system, it might be something to look into as a slightly more pricey, but fantastic support offering for render clouds.

    Anyway, great video!

  2. Michael, thank you from the Raysrender team for an unbiased review.

    We are pleased to announce that since the preparation of the material, the service was launched (August 15, 2019).
    Now the service is available to everyone, without restrictions. Prices start from 2 cents/frame ($ 0.5 per GPU-hour, minimum payment is 1 dollar).

    We are actively working to improve the characteristics of the service, in particular:

    - Upload and download speed has been improved;
    - Scene analysis has been accelerated and lasts from a few seconds to several minutes (for setting a price offer before work is completed). The price is final and does not change upon the completion of work.
    - Added support for Branched Path Tracing rendering mode;
    - Improved overall stability (annoying situations with the hang of some frames), which made the service even faster.

    Very shortly, zip support will be added (already testing), and integration with Google Drive, so we will get rid of the main disadvantages that you mentioned in the review.

    They invite everyone to try: http://raysrender.com
    When registering from social networks (Facebook, Google, VK), an entrance bonus is equivalent to $ 30, which you can immediately spend.

  3. Thank you for taking the time to make this review, Michael, and for keeping an objective position throughout the video.

    Building on the findings in your presentation, I'd like to add a few comments regarding RenderStreet:

    - The issue with Cyrillic characters in the archive contents was solved as soon as you pointed it out to us, as mentioned in our email conversation.

    - The upload and download speed are also dependent on the user location and the speed of their connection to our server. We have a 10 Gbit internet connection on our customer-facing server, which is almost never full. Also, there are instructions in our knowledge base regarding setting up automated downloads for the renders through FTP and cloud accounts (Dropbox / Google Drive).

    - We have an upgrade in the works that will significantly increase the web upload speed, and which will be released soon. Also, another infrastructure upgrade will further increase the transfer speed for our European customers.

    - The same upgrade will add more options in our interface, besides the already existing ones. The video previews for animations, that are now available in our web interface, will remain in the upgraded version as well. So our customers have more information available in the interface, as well as the ability to launch a render with different parameters without reuploading the file.

    - Our on-demand plan, which you have tested, picks up speed as the project size becomes larger. Because of that, we're able to deliver large renders significantly faster. At the same time, we always have available render nodes. So allocating 100 render nodes for a larger project won't be an issue, and no advance booking is necessary.

    - We pride ourselves with a very high delivery rate and also constantly high availability over the past years. The yearly numbers offer a peek into our activity - the ones for 2018 can be seen here (https://blog.render.st/getting-your-projects-rendered-renderstreet-in-2018/), and the ones for this year will be published at the beginning of 2020.

    - The monthly plan, which you also mention in the video, is a one-of-a-kind offer at the moment, and it has rendered over 33 million frames to date. It can bring real cost savings for long videos compared to pay-per-use rendering.

    I just wanted to mention these things to provide a bit more details about our service.

  4. Good to see a thorough comparison! I personally wouldn't attach much importance to upload speed As rendertime even for short animated clips probably dwarfs the upload time but the big takeaway for me is that so many farms have issues with more complex files like those with linked assets or baked simulations, that is really something to be concerned about because testing a render setup takes considerable time.

    Thanks for the work you put into this! (But please turn down the volume on the background music next time because it is annoying and drowns out your voice; sorry to be blunt about it :-)

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